View Full Version : ****THE OFFICIAL LITTLEBIGPLANET THREAD***
Grael4
09-26-2008, 12:28 PM
For all your LittleBigPlanet, and LBP related information. Makes all of the information and vids a ot easier to keep track of, not to mention not flooding the board with LBP threads. That said I'll kick off this thread with the basics of what LittleBigPlanet is all about.
LittleBigPlanet (http://www.littlebigplanet.com/)
<object classid="clsid:D<param name="movie" value="http://www.viddler.com/simple_on_site/df1d1223" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /> <embed src="http://www.viddler.com/simple_on_site/df1d1223" width="437" height="311" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object>
LittleBigPlanet (sometimes abbreviated to LBP) is an upcoming puzzle platformer and world creation video game for the PlayStation 3. In LittleBigPlanet, players control small characters (nicknamed either "Sackboy" or "Sackgirl", owing to their material and appearance), each of which can jump, move, and grab objects. Players can use their abilities to shape and develop the highly manipulatable environment to build custom spaces either individually, collaboratively, and/or competitively. Levels focus on co-operative, physics-based gameplay, and players can use mechanisms such as cogs and blocks to build anything from small level parts to large, complex worlds. The game will also allow opportunities for players to acquire new skills and tools.
A major focus of LittleBigPlanet will be on the global community features through the PlayStation Network for players to interact and share their "patches" - levels and other modifications - as well as online play.
Players can navigate their way through the world by jumping, pushing, grabbing, running to overcome numerous puzzles provided by the game's robust physics engine. Players will also face physics-based enemies ranging from the small such as burning logs, to big "bosses" built around one of six AI "brains" available in the player's toolset. In addition, harmful objects can be placed in the game, such as pits of fire and being "squished" or flattened by an object that cause the player to restart that section of the level; players pop and roll out of restart points nearby.
A scoring system is also in place, in the form of a time trial with a start and end gate and players collecting world items such as sponge. Scoring is based on both time and execution of the level.
Dangers
All objects and surfaces can have "dangers" applied to them. Any object can be set on fire, electrified, or frozen and the character will react differently when it comes into contact with each of them. Fire will singe the character if it is touched briefly but he will die if in contact with it for a longer period. Similarly, electrified items will electrocute the player and eventually kill him if he is in contact with it for prolonged periods. Prolonged contact with frozen objects will set the character in a block of ice. During this time the player cannot move but the ice cube acts under the physics of the game and can therefore slide around and be pushed around by other players. The player can break free from the ice by shaking the controller. Explosives are also to feature in the game. The player can also be crushed if trapped under or between heavy items.
Objects
Objects are made of many different, selectable materials, such as felt, wood, metal or sponge. The materials act realistically; wood does not change shape when you stand on it or grab it, while felt "squishes" and deforms. Objects are selectable from a pull-out menu, nicknamed "Pop-It", accessible at any point during play.
Usable items are not limited to physical objects; from the "Pop-It" menu "stickers" are also selectable. These "stickers" are pasted to any object or wall throughout the world, limited only by the player/level creator's imagination. The stickers can be created from photos taken from the PlayStation Eye.
A resource system is also in the game, where sponge and other items are collected by the player in order to fuel their ability to build new objects.
Player control
Players can jump, move, and grab objects by using the controller. The analogue sticks are used for movement and camera control during the game, but may also be used to move a characters' arms by pressing a certain button to swap between functionality. The head can be moved by using the Sixaxis tilt control.
Character movement will also be based on how hard the controller is used, much like pressure sensitivity; for instance, when the L2 or R2 triggers are held (for the left and right arms respectively), jerking the analogue stick will cause the player to slap another player inside the game.
Grabbing is also a key ability; it allows a character to pull an object, or even another character, in whatever direction they are currently moving. This allows, for example, a chain of players to hang off a rope when only one character is actually grabbing the rope. Also, it allows a jetpack-equipped player to carry other players through the sky.
Emotions are also a controllable aspect of the characters. Aside from the normal expression the player's avatar exhibits, the player also has a choice of four different emotions to show, each emotion triggered by holding down R1 and pressing a directional button on the controller's D-pad. Starting from the upward directional button and going clockwise, the emotions are as follows: happy, angry, sad, and nervous. Each emotion has three different levels of intensity, the emotion growing more intense with each consecutive press. Kyle Schubel of SCEA also mentioned they want to expand the emote system even more
Grael4
09-26-2008, 12:32 PM
User-created content
After the player has completed three of the levels which ship with the game they will be able to access Create mode, LittleBigPlanet's integrated content-creation system. Any level or individual object can be edited by the player. This includes those which ship with the game, are created by other users or are created by the player. When in Create mode, the player can fly around the level on a jetpack. Pressing the down button on the d-pad will deactivate the jetpack, allowing the user to test the level under normal game conditions. Create mode allows the player to dynamically place, edit, morph, rotate and interact with objects within the game world. The tactile design of the objects and materials available react as at the player would expect when under game physics. Objects can be made out of glass, metal, sponge, polystyrene, cardboard and rubber. More complex items can be built using these materials in conjunction with glue, bolts, string, rods, springs, elastic, winches and pistons. Players will also have access to a range of pre-made objects, such as vehicles, which are shipped with the game or user-created objects which can be given as rewards by the creator for completing his or her level. The user can obtain new objects and materials by collecting the Prize Bubbles placed throughout the pre-made levels.
The player may place stickers onto the objects in their level. These stickers can be images included in the game or stored on the user's hard drive, photos taken using the PlayStation Eye camera or screenshots taken in-game. From here, levels can be uploaded onto the game's servers where other players can download play and edit them. When levels are created, the player can choose to provide a reward for completing the level. Objects given as prizes can then be used in the player's own level, however they are not able to provide it as a reward. The developers hope that this will help expand the share aspect of the game by encouraging users to discuss others' levels with each other and in turn exponentially improve a level's popularity.
Character customisation
The player may customise their character in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs. They are also able to create items for the character to wear such as masks and clothes as well as give them pre-made items including swords and capes. The game will also feature items based on other PlayStation 3 franchises such as a Killzone 2 mask and character models based on Kratos from the God of War series , Nariko from Heavenly Sword and Snake from the Metal Gear Solid series.
Multiplayer
LittleBigPlanet features a range of multiplayer options. Levels can be played online with up to four players, locally with up to four players or with a mixture of up to four online and local players. Up to four local users can play together in Create mode, the ability to create levels with up to four players online will be added in and update at some point after the game's launch. How multiple users play with each other is dependant on the design of the level and how the users choose to play allowing the players to choose whether they play cooperatively or battle against each other to get to the finish line first or collect the most bubbles. Each local player will also be able to sign in to their own PlayStation Network account and individually collect trophies for their own account. This is the first time such a feature has been included in a PlayStation 3 game.
Grael4
09-26-2008, 12:50 PM
Now for some trailers and vids showcasing the various features of LBP.
Exclusive Play Time Trailer
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=40471"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=40471" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
LittleBigPlanet Tetris Machine
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=270396"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=270396" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
LittleBigPlanet Beta Gameplay video
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=269413"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=269413" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
GC 2008: Sackzilla Trailer
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=38718"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=38718" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
LittleBigPlanet E3 2008: Boss Battle
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36988"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36988" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
LittleBigPlanet Extended VGA Trailer
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=28766"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=28766" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
LittleBigPlanet - Super Mario Bros.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=270346"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=270346" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
Grael4
09-26-2008, 04:58 PM
Gameplanet: LittleBigPlanet Preview
http://news.filefront.com/wp-content/uploads/2007/07/littlebig1.jpg
YESTERDAY EVENING, SONY INVITED myself and several other gaming journalists to have a go at LittleBigPlanet. We were shown the level building tools and then let free, with two of us to a console, in order to have a go and see what we could do. We had the choice of either building levels or playing through the actual game if we wanted to (I did both).
My first partner had to leave early for a dinner appointment; which may have been for the best as while we were messing around with the level building stuff he managed to kill me by dropping a giant wheel on me. My second partner managed to not kill me, which I was grateful for.
For those who haven't been following the development of Sony's new community-based game, the LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As you begin to explore, your creative skills will grow, and soon you'll be ready to start creating and modifying your surroundings – the first step to sharing them with the whole community.
Building/editing a level is all handled within the game's levels. Unlike other games with complicated tools and screens, LittleBigPlanet has you building the levels while still running (or flying) around the level. It's very simple to do, and while some of the controls take a bit of getting used to, this is still by far the easiest modding tool I have ever seen for a gaming engine.
And what an engine! LittleBigPlanet is just gorgeous; from the textures and the clean, crisp 3D graphics to the adorable Sackboy character you play as. There is nothing about this game that doesn't look good. And it plays well too.
I should point out I am not a big fan of jumping games (platformers). In fact, I usually hate them. LittleBigPlanet though, I don't know what it is about it, but there is just so much charm in this game that even when you are failing constantly on the same few jumps (or watching your partner fail and have to wait for them) you are still having fun. I never once noticed myself or the person playing with me get frustrated, which is very good considering the number of times we were both messing things up for each other.
There is one thing I will say for LittleBigPlanet; this game will end friendships. I can very easily see the best of friends throwing controllers at each other out of sheer annoyance. This is mostly because the camera focuses on the person leading in first place, and therefore if any of the other players fall behind or go off the screen, they have five seconds to get back into view or they die. Granted, it won't really matter if you do lose a friendship or two over this game - Sackboy can be your new friend.
Sackboy is probably one of the cutest characters I have ever seen in my life. He just has such huge appeal to so many different people. He's cute but wimpy, and best of all, you can customise your own Sackboy from an extremely large variety of looks. I was a trenchcoat-wearing googly-eyed ninja. My mum always wanted me to be a doctor, but I had to follow my heart.
I never actually did end up building a good functional level; however the people next to me seemed to build a very impressive level involving a rocket platform that activated when you pressed a button. You'd then have to fly by jumping up at a slight angle to land on a higher platform, and continue to the end of the level. It was very cool, and considering it only took them about two hours to make it, impressive to boot.
Once your level is built you can also decorate it with various items, including stickers, and all of these items can be found by playing through the single player game (which is filled with tons of great and interesting levels) or by using an Eye-Toy camera to take pictures and decorate the world (or your Sackboy) with them. We were shown a level that had a "Go The Warriors" sign on a mountain side.
The level of creativity is truly only limited by your imagination. I overheard someone talking about how they're going to build levels for their kids as a way of telling them stories (how cool is that?). You can even go and edit the levels already created within the game. Or, if you see someone else's creation that you like, you can select it and add it to your list of favourites, which is a lot easier than trying to rebuild it yourself.
Personally I don't know how much time I would spend building levels in this game, but I definitely would play them and have tons of fun doing it.
I was reminded of two things while playing LittleBigPlanet. The first was thinking about YouTube. The way you will be able to upload built levels with friends, and share them for others to play, rate and comment on.
It's very much like a YouTube for gaming and that's extremely exciting. The other thing it reminded me of was playing with Lego as a kid. Just the excitement and simpleness of having these basic building blocks and seeing what people come up with. I am still enthralled when I see some of the amazing things people accomplish with Lego.
I can't wait to see what people do when they get their hands on LittleBigPlanet. I also can't wait to play it with some of the people in my life who usually aren't that into games, but who I know would love this.
RoC_2k
09-26-2008, 07:05 PM
IGN: LittleBigPlanet Beta Codes Giveaway (http://ps3.ign.com/articles/914/914035p1.html)
YoungGun12
09-26-2008, 07:18 PM
Subz
OverWeightPhillyLover
09-26-2008, 08:45 PM
fuck this bullshit ass game
Grael4
09-26-2008, 08:48 PM
fuck this bullshit ass game
:lol was waiting for it, and now the thread is complete. Can't complete a good thread without some hate.
Tyson
09-26-2008, 08:57 PM
No No No not this again
LittleBigPlanet - Super Mario Bros.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=270346"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=270346" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
:dead::dead::dead:
YOU GOTTA BE FUCKING JOKIN...SUPER MARIO???
MAN ID RATHER PLAY ET ON ATARI 2600 THAN TO PLAY THIS....GAME IS AWFUL...AND YALL MAKING 50 NEW THREADS A DAY ABOUT THIS B?
SMH WHAT
THE
FUCK
LMAOOOO
IM THINKING THIS SHIT GONNA BE LIKE...THE GREATEST GAME EVER AFTER I SAW THE THREAD SAYIGN IT WOULD BE BIGGER THAN YOUTUBE...THEN I FINALLY WATCH A VID ABOUT THE GAME AND IM LIKE
------>http://i283.photobucket.com/albums/kk313/DBM-901/GIFS/wutangnotAmused.gif
SERIOUSLY...NIGGAS HYPING THIS UP LIKE BIGGIE CAME BACK ALIVE
TO ALL YOU 'GAMERS' WHO THINKS THIS GAME IS HOT
YOU DESERVE THE ALMIGHTY------>http://i283.photobucket.com/albums/kk313/DBM-901/GIFS/wheeloutofnowhere.gif
Grael4
09-26-2008, 09:03 PM
:dead::dead::dead:
YOU GOTTA BE FUCKING JOKIN...SUPER MARIO???
MAN ID RATHER PLAY ET ON ATARI 2600 THAN TO PLAY THIS....GAME IS AWFUL...AND YALL MAKING 50 NEW THREADS A DAY ABOUT THIS B?
SMH WHAT
THE
FUCK
LMAOOOO
IM THINKING THIS SHIT GONNA BE LIKE...THE GREATEST GAME EVER AFTER I SAW THE THREAD SAYIGN IT WOULD BE BIGGER THAN YOUTUBE...THEN I FINALLY WATCH A VID ABOUT THE GAME AND IM LIKE
------>http://i283.photobucket.com/albums/kk313/DBM-901/GIFS/wutangnotAmused.gif
SERIOUSLY...NIGGAS HYPING THIS UP LIKE BIGGIE CAME BACK ALIVE
TO ALL YOU 'GAMERS' WHO THINKS THIS GAME IS HOT
YOU DESERVE THE ALMIGHTY------>http://i283.photobucket.com/albums/kk313/DBM-901/GIFS/wheeloutofnowhere.gif
:lol
ColdFusion
09-26-2008, 09:08 PM
man. fuck the haters. dont be surprised when you see sites give this game perfect scores. any info on selling levels for money?
Grael4
09-26-2008, 09:12 PM
man. fuck the haters. dont be surprised when you see sites give this game perfect scores. any info on selling levels for money?
Nothing yet, but apparently most of the beta levels will be deleted once the full game comes out. Of course a select few will make it through to the full game, but those will be the exceptional levels as expected. If any info on getting paid for levels drops I will post the info in this thread.
VIDEO GAME SIDE ; GEEK!!!!!!!!!
Grael4
09-26-2008, 09:37 PM
New impressions from Yahoo:
Yahoo: LittleBigPlanet turns gamers into creators (http://news.yahoo.com/s/nm/20080925/en_nm/us_videogames_littlebigplanetents;_ylt=Avp5Q8ajfklyKISoMkK9UJ4jtBAF)
http://image.com.com/gamespot/images/2007/136/938583_20070516_screen003.jpg
NEW YORK (Reuters) - A new videogame allows players to conjure up their own design ideas and create playable content that can be uploaded and shared.
ADVERTISEMENT
And gamers can do it from the privacy of their own home with Sony Computer Entertainment America's LittleBigPlanet.
For years, PC gamers have been able to modify games like Unreal Tournament 3 and Half-Life 2 to create playable levels and linear entertainment ("Machinima").
Will Wright took the concept mainstream with The Sims and his latest creation, Spore. On Oct 21 console gamers will be given the tools necessary to build their own virtual experiences.
Everyone from game developers to gamers are looking forward to this sudden shift in the videogame industry.
"The best thing about user-generated content is that it decreases the space between an idea in your head and bringing it to life on the screen," said Kareem Ettouney, art director of LittleBigPlanet and co-founder of Media Molecule, a game development studio in England.
"A few years ago, even if you worked as a level designer inside a game company, you'd have to work with a programer, an artist, a scripter and an audio programer to make your idea come to life."
With LittleBigPlanet, if you think it, you can make it. The game is a collection of intuitive tools that allow players to customize everything from their characters to the levels of gameplay they'll be challenged with.
"We really wanted to push this game and it turns out we didn't even use half of what was there," said Zach Gage, of Team Sportsmanship, which won $1,000 for Best of Jam at a 24-hour Game Jam at Parsons The New School for Design last week.
Over 150 students, grouped into 19 teams, were given an advanced copy of the game and 24 hours to create an interactive experience, which was judged by two members of the Media Molecule development team.
The winning Parsons entrants will be playable in the final version of LittleBigPlanet in a special Parsons section of the game. Sony will release the game, both as a retail disc and as a digital download, through PlayStation Network on Oct 21.
LittleBigPlanet will have a huge online component, including team-based multiplayer options for designing levels together, as well as an active community with user feedback on created levels. Media Molecule will continue to support LittleBigPlanet with additional downloadable content moving forward.
"People will want to create things that we haven't dreamed of and we'll want to respond to that," said Ettouney, adding gamers will use LittleBigPlanet to create a wide array of entertainment-like graphic novels, personal storybooks and plays.
There were nearly as many female students in the Parsons Game Jam as males, and non-gamers outnumbered the gamers.
"I don't think of it as a videogame -- even though it is, I look at it as a different form of creativity," said Parsons student Erica Osher, whose team, The Sleepwalkers, won $500 for Best Use of Tools.
Whether creating content alone or with friends, Ettouney said the target audience for this game is "everyone."
http://i282.photobucket.com/albums/kk277/iLL_L/lil.jpg
http://i282.photobucket.com/albums/kk277/iLL_L/lil2.jpg
http://i282.photobucket.com/albums/kk277/iLL_L/lil3.jpg
http://i282.photobucket.com/albums/kk277/iLL_L/lil4.jpg
Grael4
09-28-2008, 04:03 PM
:lol I knew it had to happen sooner or later.
LittleBigPlanet: Halo 3 Finish The Fight
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=271408"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=271408" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
Soundwave
09-28-2008, 06:17 PM
man. fuck the haters. dont be surprised when you see sites give this game perfect scores. any info on selling levels for money?
Not hating, but seriously there have been games that have dropped with perfect scores and I have not cared to play.
Just because some journalist says its hot doesn't mean I should play it.
T.r.oo.P
09-28-2008, 06:19 PM
this tha most fugaziest nerdiest honkeyish spread on crackers type shit
that i have ever breezed across on my pc screen
i dont understand why those who dont play video games, or those who dont like this particular game, keep coming in here as if the thread title is somehow misleading..ok i get it..u think this game sucks..yadda yadda..why not just enter a thread that appeals to your interests instead ?
this tha most fugaziest nerdiest honkeyish spread on crackers type shit
this guy said fugazy (smh) whats nerdy or " honkeyish" ?
Soundwave
09-28-2008, 06:24 PM
I am going to rent this game, my kid will love it, but as for myself I am not seeing what is so spectacular about it. I am an older gamer now and these style/type of games just do not interest me anymore. And they haven't for years.
I guess we will have to see.
I am going to rent this game, my kid will love it, but as for myself I am not seeing what is so spectacular about it. I am an older gamer now and these style/type of games just do not interest me anymore. And they haven't for years.
I guess we will have to see.
whats your bag ? action/FPS kind of games ? I heard from two peeps the new brothers in arms is pretty good and ive read it got a score of 8.5 or something
Soundwave
09-28-2008, 06:28 PM
i dont understand why those who dont play video games, or those who dont like this particular game, keep coming in here as if the thread title is somehow misleading..ok i get it..u think this game sucks..yadda yadda..why not just enter a thread that appeals to your interests instead ?
this guy said fugazy (smh) whats nerdy or " honkeyish" ?
The same reason why select people keep making threads about somebody else's broken XBOX.
Like their neighbor's broken inanimate object has ruined their life.
Same deal. I have not hated on this game I just said I don't see the hype. My kid will love it though. So I am going to stay informed.
The same reason why select people keep making threads about somebody else's broken XBOX.
Like their neighbor's broken inanimate object has ruined their life.
Same deal. I have not hated on this game I just said I don't see the hype. My kid will love it though. So I am going to stay informed.
i was talking in general
Soundwave
09-28-2008, 06:31 PM
whats your bag ? action/FPS kind of games ? I heard from two peeps the new brothers in arms is pretty good and ive read it got a score of 8.5 or something
Yeah more Action Style/ RPG style games. I like FPS games, just a bit wore out on them now. Of Course Sports games, Racing..damn near anything.
I miss good Survival Horror games. Like I said I am going to get it one way or another I just don't see myself playing it for a long time. But then again you never know.
Soundwave
09-28-2008, 06:33 PM
i was talking in general
I know..I was also speaking in generalities.:lol
Those people know who they are.
Yeah more Action Style/ RPG style games. I like FPS games, just a bit wore out on them now. Of Course Sports games, Racing..damn near anything.
I miss good Survival Horror games. Like I said I am going to get it one way or another I just don't see myself playing it for a long time. But then again you never know.
disgaea 3 is a good rpg for ps3..its not action rpg its turn based not real time ..even though i would say the grpahics arent ps3 material but if youve played a rpg or srpg before its no surprise cuz thats what youd be used to anyway..but yeah 200+ hours of gameplay..good fuckin game imo
i like survival horror but havent played one since re back on ps1 it might have been..yeah i know but..just havent been on them..i would have liked to have played fatal fram which i heard was good and these silent hill titles but i havent..as far as silent hill have u played any of the series before and r they good games ? cuz a new one coming out i wunna buy but i dunno shit about how it plays etc and if its entertaining and etc..so im undecided but ireally wunna try it out
Soundwave
09-28-2008, 06:51 PM
i like survival horror but havent played one since re back on ps1 it might have been..yeah i know but..just havent been on them..i would have liked to have played fatal fram which i heard was good and these silent hill titles but i havent..as far as silent hill have u played any of the series before and r they good games ? cuz a new one coming out i wunna buy but i dunno shit about how it plays etc and if its entertaining and etc..so im undecided but ireally wunna try it out
Yeah I just peeped your thread on SH:Homecoming
I haven't' heard that much on Disgaea, if it is tight then I am all for checking it out. I haven't played a good Survival Horror game since the first Fatal Frame which was excellent. RE just became to much. and SH was excellent it was oversaturated and the story line was crazy. I beat RE remake on Gamecube 8 different times just to get all the weapons. The Survival Horror genre needs a comback.
I thought Fear was whack, and Condemded had potential but they tried to do too much with multi-player. Just stick to single player and roll with it.
you cant knock this game until you've sat down and actually played it...
you cant knock this game until you've sat down and actually played it...
is it really that good ? what excited me was being able to manifest your ideas, but, we know about the hype this is getting is it worthy of it ? the editor and the regular game expereience itself ?
Soundwave
09-28-2008, 06:59 PM
you cant knock this game until you've sat down and actually played it...
I totally agree.
is it really that good ? what excited me was being able to manifest your ideas, but, we know about the hype this is getting is it worthy of it ? the editor and the regular game expereience itself ?
Hype has killed more games than I know, shit within the last year GTA:4 and Halo:3 are victims of the hype bug.
The overall look of the game sis what I am questioning. But we will have to wait and see.
is it really that good ? what excited me was being able to manifest your ideas, but, we know about the hype this is getting is it worthy of it ? the editor and the regular game expereience itself ?
from what i was told the beta is running at 20% out of 100%...and you like to smoke right? its just one of those fun games you sit down and play and end up on the stick for a couple hours laughin and enjoying the game...
Grael4
10-01-2008, 10:29 AM
Everyone is being blown away by this game, even gamers who generally don't go for this type of game. Only a few more weeks to go. :yay
Preview: LittleBigPlanet (http://www.stuff.co.nz/4709836a1899.html)
http://www.stuff.co.nz/images/760767.jpg
Flung about with abandon during my recent time with PlayStation 3's LittleBigPlanet was the phrase, ‘you're only limited by your own imagination' - a cliché I usually deplore.
However, LittleBigPlanet is so massive in premise and more importantly in execution, it's a cliché that is undeniably fitting. I spent only a few hours with LittleBigPlanet, but already the potential for it to surpass generic ‘game of the year' awards and become an actual creative phenomenon is evident.
Big words, but hear me out.
The concept is probably familiar to most - the internet is awash with details - but here's a breakdown for anyone left out of the loop.
LittleBigPlanet is at heart a platform game. You play as little ‘Sackboy' (or Sackgirl if you wish, burlap is gender malleable), a Tim Burtonesque fella who in typical platforming tradition jumps, fights and solves puzzles.
To begin with, you can play as Sackboy through a ‘story mode', around 50 levels of various theme and difficulty, either solo or with friends.
This ‘story mode' is satisfying in itself - the levels seem both challenging and charming - but what fundamentally separates LittleBigPlanet from more traditional platform fare is the ‘create mode'.
In ‘create mode' you have the tools to design your own levels. Actually, strike that, you have the tools to design your own anything.
When I got my hands on the game at Sony HQ, I began by playing through a couple of levels in the story mode. Playing God was a little intimidating, and I wanted to get a feel for the physics in the game first.
Jumping in, what was immediately striking was LittleBig Planet's DIY feel, as if the developers had thrown random materials together slap-dash, but cleverly made a cohesive whole.
Cross-stitched monkeys swung at me from cardboard trees. Corrugated iron structures lead to pits of flames that could only be crossed on giant skateboards. It was like playing in the sandpit of some deranged yet genius toddler.
Colourful and vibrant, it may have looked a little childish, but the puzzles were head-scratchers and I found myself asking for help on occasion. The developers have not neglected core gameplay, and LittleBigPlanet plays like a well-rounded platformer should, with undercurrents of black humour and an enjoyable sense of the bizarre.
It was even more fun playing with someone else; a Sony rep and I played the second half of the level together, which involved a mixture of co-operation and competition. At one point her Sackboy stood on a switch so I could get through a door.
At another point my Sackboy monopolized the only hanging rope, resulting in her Sackboy performing a leap of desperation and landing in the jaws of a plastic crocodile. My Sackboy got the tokens. It was fun.
I can only imagine the rivalries that will grow if you play this game with friends and family. Boy oh boy, heads will roll.
With a tentative grasp on the game's mechanics, I felt ready to move onto the create mode. There is certainly a learning curve when playing with your tools - presented in a pop-up menu - but they are immediately intuitive and forgiving of your screw-ups.
You have a large number of materials at your disposal, both common and not so common (think paper contrasted with gravity-defying ‘dark matter'), which you can manipulate into any shape you like across a blank canvas.
Your little Sackboy is the one who does all the actual building, stretching shapes and placing objects with his lasso. As well as unformed materials, you also have your ‘goodie-bag', full of ready-made objects you can insert into your level. I included an enormous cardboard cityscape and a bull on wheels, just for kicks.
I was worried at first about ease of manipulation, particularly when it comes to that tricky little thing: the camera. However, gravity is suspended when you're creating to make manipulation easier. The camera is mostly controlled with the shoulder buttons on the Sixaxis controller, and you can zoom around your Sackboy as he floats about, throwing things left and right.
At any stage you can choose gravity to kick in and see whether your level actually works. Gravity plays a very important part in LittleBigPlanet and you simply can't neglect it- an intricate structure I built collapsed because I hadn't played by its rules. Once you grasp that everything in the game behaves like it would in reality, LittleBigPlanet's world becomes understandable and manageable.
The engineering possibilities these creation tools offer gamers are incredibly exciting. Although I originally wanted to create a level based on a traditional platformer, I ended up playing round with the idea of building a gigantic robot instead.
Then an enormous soccer pitch. I could have plunged hours into making a perfect replica of the interior of my childhood bedroom. Or the ultimate rollercoaster. Although I didn't get to see any of the online options, once the game is released you'll be able to submit all this stuff onto the Playstation Network and have others play it and rate it.
With this in mind, every time you go online, you'll play a new game, or simply have a new interactive experience. The world will constantly expand and evolve.
During my time with LittleBigPlanet it really hit home why it's unlike anything that's gone before - it can be any game you want it to be.
If this is Sony's great hope for 2008, its ‘killer app', then the future looks very bright indeed for the PlayStation 3.
Keep an eye out for our full review in October, and until then, get out your old play dough and your building blocks and stick some stuff together. You'll remember it's a hell of a lot of fun.
Grael4
10-04-2008, 04:23 PM
A much better version of the Super Mario Brothers level. Once again it needs tweaking, but its getting there.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Ru4b6wegupc&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Ru4b6wegupc&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Grael4
10-05-2008, 05:16 PM
Little Fishy Planet Video
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/N-mf3V5yjNg&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/N-mf3V5yjNg&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Grael4
10-06-2008, 07:11 PM
Kick ass, loving the God of War level, and Kratos sackboy. Only a few more weeks to go. :yay
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YM0x0IvUr8E&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/YM0x0IvUr8E&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
santana
10-07-2008, 12:33 AM
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZiRgYBHoAoU&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/ZiRgYBHoAoU&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
"Ever since the beta for Littlebigplanet hit, we've seen numerous level designs, some good, some not so good. From classic Mario remakes to re-imagining of the humongous spectacles found in Shadow of the Colossus. Heck, even Tristan is a game designer in the making. But simply from an engineering standpoint, I think this is by far and away the best yet. A user created a real-time working calculator that accurately adds and subtracts numbers. The level is said to use 610 magnetic swtiches, 500 wires, and 430 pistons. I didn't see what the big deal was until the camera panned up. That's when my mouth hit the floor."
This is cool, wait till the user pans up and watch in awe at the wires, THE WIRES!!!!!!!!!
Marculo
10-07-2008, 03:20 AM
I just got my beta key email today! I gotta say it's everything you cats said it would be and the videos don't do the game justice.
The graphics are better than intros on a whole lot of AAA titles.
I can't imagine how this game couldn't last for years and what else they could think of to do a sequel with. Just the tools included now offer way too many possibilities for levels and themes. And even with the stuff that's up now can you imagine what the shit's gonna look like next year this time?
Creative people this is your easel!!
ChromeDome
10-08-2008, 12:21 AM
all these possibilities people talk about and im still seeing nothing but run to the right avoid the obstacle levels. still no enemies. none of those mind blowing puzzles nothing like that.
somebody make somethin cool already goddamnit.
they show a god of war level and theres no damn enemies in it. tf is that.
Grael4
10-08-2008, 08:19 AM
Very accurate recreation of the show. I got that Ninja Warrior feel just watching dude play through it.
New 'LittleBigPlanet' Ninja Warrior Level
<object width="480" height="418" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/29130" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/29130" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /></object>
santana
10-08-2008, 12:11 PM
I was just about to post that ^^^^^^^^^^^ awesome freaking level.
Grael4
10-08-2008, 04:45 PM
Excellent tutorial, can't wait to start working on my levels. The tools in this game are so deep its almost terrifying.
EGTV: LittleBigPlanet Expert Design Walkthrough - Part 2: Level design master class (http://www.eurogamer.net/tv_video.php?playlist_id=15422)
ChromeDome
10-08-2008, 05:38 PM
so much depth but all people have been making are 2 minute long run to the right jump over the firepit levels.
still waitin to see some enemies.
Grael4
10-09-2008, 08:05 AM
:willy::willy::willy::willy: Snake!? Sephiroth!? KICK ASS! :yay:yay:yay:yay
SCEJ and Kojima reveal Snake and Sephiroth Sackboys (http://www.neogaf.com/forum/showpost.php?p=13143026&postcount=336)
<object classid="clsid:D<param name="movie" value="http://www.viddler.com/simple_on_site/d04b1257" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /> <embed src="http://www.viddler.com/simple_on_site/d04b1257" width="437" height="347" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object>
Sony has announced that two new LittleBigPlanet costumes will be made available for download in the future. Metal Gear Solid's Old Snake and Final Fantasy VII's Sephiroth have been stripped and their clothes donated to the LittleBigPlanet thrift store.
Unfortunately, there's no word on when they will be made available, or whether they'll be paid-for content. There's also no definite answer to whether they'll be available outside of Japan but, considering both games have large fanbases in the US and Europe, we'd be surprised if they didn't. Check out Sephiroth's Tokyo Game Show unveiling above and Old Snake's after the break.
Aren't they cute?
Grael4
10-09-2008, 08:07 AM
http://i230.photobucket.com/albums/ee266/rykomatsu/2925503017_031bc37c86.jpg
http://i230.photobucket.com/albums/ee266/rykomatsu/2926355322_f701230f8b.jpg
http://i230.photobucket.com/albums/ee266/rykomatsu/2926354894_f813897e02.jpg
http://i230.photobucket.com/albums/ee266/rykomatsu/2925501349_ba26ddf721.jpg
http://i230.photobucket.com/albums/ee266/rykomatsu/2926354512_39bbec43f4.jpg
Grael4
10-09-2008, 09:37 AM
New screen.
http://images.eurogamer.net/assets/articles//a/2/5/6/1/7/1/ss_preview_lbp2.jpg.jpg?slideshow=true
Jay_Star
10-09-2008, 10:55 AM
The ninja warrior level is fun as shit.
Can't believe I'm liking this game :lol
Grael4
10-09-2008, 11:02 AM
The ninja warrior level is fun as shit.
Can't believe I'm liking this game :lol
*Says in creepy ethereal voice* Welcome brother. :19:
th3watch3r
10-09-2008, 12:29 PM
This game has grown on me and ever since I got hooked up with a beta key (thanks Grael4), I haven't stopped playing it, other than to play 2K9. I'm definitely getting this game!
Grael4
10-09-2008, 12:42 PM
This game has grown on me and ever since I got hooked up with a beta key (thanks Grael4), I haven't stopped playing it, other than to play 2K9. I'm definitely getting this game!
Ah, another convert.
*Says in creepy ethereal voice again* Welcome brother. :19:
Grael4
10-11-2008, 11:17 AM
And the positive reviews start rolling in. Almost a perfect 10 so far. :yay :yay :yay :yay
Gameplayer.se Reviews LBP - 9/10 (http://www.n4g.com/ps3/News-213742.aspx)
Gamereactor reviews LBP -10/10 (http://www.n4g.com/ps3/News-213524.aspx)
LittleBigPlanet gets another 10 from Scandinavia's largest magazine (http://www.n4g.com/ps3/News-213161.aspx)
Pelaaja Finland reviews LBP -10/10 (http://www.n4g.com/ps3/News-209244.aspx)
Playstation Official Mag UK Review of LittleBigPlanet - 10/10 (http://www.n4g.com/ps3/News-207030.aspx)
Grael4
10-12-2008, 07:30 PM
And the positive reviews keep rolling in, I'm shocked Eurogamer gave it a 9 though. They thought MGS4 was only worth an 8. Only a few more weeks to go. :yay :yay :yay :yay
Until then I'll be happily slaughtering (or getting killed until I learn how to play the game), in Socom: Confronatation.
Eurogamer: LittleBigPlanet Review - 9/10 (http://www.n4g.com/ps3/News-214398.aspx)
Meristation reviews Little Big Planet - 9.5/10 (http://www.n4g.com/ps3/News-214384.aspx)
HardGame2 (Spain) reviews LittleBigPlanet (10/10) (http://www.n4g.com/ps3/News-214382.aspx)
ChromeDome
10-12-2008, 07:36 PM
and STILL no enemies huh.
just obstacles and pits.
running to the rights only gona be fun for so long.....
Grael4
10-12-2008, 08:33 PM
and STILL no enemies huh.
just obstacles and pits.
running to the rights only gona be fun for so long.....
I'm not sure what you are expecting when all these sites have the full game, and no one else does. Can't really show everything before the NDA says to.
ChromeDome
10-12-2008, 08:36 PM
dont you think itd be a WISE idea to show off something as vital to the depth of a videogame as the enemies?
if they wouldve showed enemies i couldnt be making this argument right now.
that is unless they just DONT have enemies at all. which id bet is the case. unless their marketing people are just idiots.
Grael4
10-12-2008, 08:53 PM
dont you think itd be a WISE idea to show off something as vital to the depth of a videogame as the enemies?
if they wouldve showed enemies i couldnt be making this argument right now.
that is unless they just DONT have enemies at all. which id bet is the case. unless their marketing people are just idiots.
This game already has tremendous word-of-mouth hype & massive store & online advertising, and from what I've seen they are doing a damn good job of generating hype for this game. As far as enemies go I thought I already posted these vids, but I'll do it again. Here is the first of boss/enemy they have showed, there are more but some of those vids are hard to find due to that damn NDA.
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=36988"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=36988" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
Grael4
10-12-2008, 08:55 PM
Here is another boss from the story, that chases you the whole level, and that must be beaten at the end.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/JabKSHB-j5s&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/JabKSHB-j5s&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Grael4
10-13-2008, 10:51 AM
:lol freakin' awesome, it doesn't appear he is using the PS Eye to do the lip-syncing but I could be wrong given this was the beta. I can only imagine the scene remakes, and full blown scripts that are going to be pulled of in this game. Really gotta go get that PS Eye myself, come to think of it. Only a few more weeks to go. :yay
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/yuzI0ySlcT4&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/yuzI0ySlcT4&color1=0xb1b1b1&color2=0xcfcfcf&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Grael4
10-13-2008, 11:07 AM
And I quote directly from IGN: "If you own a PlayStation 3, you cannot miss this. If you don't have a PS3 yet, this is the reason to get one."
IGN: LittleBigPlanet Review - 9.5/10 (http://ps3.ign.com/articles/919/919111p6.html)
This game has GOTY candidate written all over it. :yay
Grael4
10-15-2008, 08:16 AM
I knew there were going to do it, this should save gamers a lot of time and money. :yay
LittleBigPlanet will be having the new Youtube uploading feature (http://translate.google.nl/translate?u=http%3A%2F%2Fwww.ps3-sense.nl%2Fshowthread.php%2Flittlebigplanet-krijgt-youtube-uploading-feature-3281.html&hl=nl&ie=UTF-8&sl=nl&tl=en)
http://www.ps3-sense.nl/plaatjes/img_48efb3c1a3ba9.jpeg
"Sony just opened their own Youtube channel where you will be able to find the latest videos about your favorite PlayStation products directly from Sony Computer Entertainment. But thats not everything when LittleBigPlanet launches on 21 October you will be able to capture in-game video's and upload them directly to Youtube. LittleBigPlanet will be also getting their own Youtube channel."
Grael4
10-26-2008, 06:49 PM
Yep, USA today pretty much nails it. The people love sackboy, and sackboy loves the people. :yay
Sackboy gaming's next star in 'LittleBigPlanet' (USA Today Review 5 out of 5) (http://www.usatoday.com/tech/columnist/jinnygudmundsen/2008-10-23-littlebigplanet_N.htm)
getting my hands on it tomorrow
th3watch3r
10-26-2008, 10:31 PM
getting my hands on it tomorrow
Me too... My GameStop said they'd definitely have the game on Monday.
ChromeDome
10-26-2008, 10:32 PM
thats it. grael has to be working promotions for sony.
cmon son. you postin a goddamn videogame review from USA today.
thats like posting a car review from vogue.
NO credibility.
Grael4
10-26-2008, 10:43 PM
thats it. grael has to be working promotions for sony.
cmon son. you postin a goddamn videogame review from USA today.
thats like posting a car review from vogue.
NO credibility.
:lol I just agree with their sentiment, which oddly enough is exactly what every gaming site is basically saying. Nah, I don't work for Sony, but I am a card carrying gamer. No seriously I have a card from the Gamer Advisory Panel in my wallet :lol. I will now and forever promote good games regardless of platform. Got my copy already, and going to play the hell out of it tomorrow, and start working on those levels I've been dreaming up. Oh, and there will be enemies in my shit.
ChromeDome
10-26-2008, 10:56 PM
yeah. make sure their REAL enemies too. not just obstacles that look like enemies.
prove me wrong grael4. im waitin for it. no homo
thats it. grael has to be working promotions for sony.
cmon son. you postin a goddamn videogame review from USA today.
thats like posting a car review from vogue.
NO credibility.
usa has a tech section where they somtimes have a game or two being discussed
Gorilla
10-27-2008, 11:03 AM
the hell out of here see ow shit is funny gamespot gives socom 6.5 and fuckas wanna cry sayin no credibility whileusa gives lbpp 5 out of 5 and niggas sayin it holds weight fuck out here with this bias shit
the hell out of here see ow shit is funny gamespot gives socom 6.5 and fuckas wanna cry sayin no credibility whileusa gives lbpp 5 out of 5 and niggas sayin it holds weight fuck out here with this bias shit
whats bias ? in this thread i just see a bunch of socom owners who feel a 6.5 rating is undeserved ..how is that biased
Gorilla
10-27-2008, 11:16 AM
cause fuckas were quick to discredit gamespot a place where mah fuckas review games for a living while praise is sent to usa today for the positive rating of lbp. dont front if they gave lbp a 1 nigga would be calling it bullshit
cause fuckas were quick to discredit gamespot a place where mah fuckas review games for a living while praise is sent to usa today for the positive rating of lbp. dont front if they gave lbp a 1 nigga would be calling it bullshit
i cant speak for everyone else but i fucks with gamespot- before a game is out so i kind of get an idea what a game plays like and such..i know that directly going off the review is a gamble so i dnot do that biut i visit that site almost daily
Gorilla
10-27-2008, 11:20 AM
aight my niga my bad im bout to go cop this game
Grael4
10-27-2008, 03:53 PM
I like the look of this level dude created, especially the music he used.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aBJlkpTIw48&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/aBJlkpTIw48&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
Cocaine Fiasco
10-27-2008, 05:49 PM
:lol I just agree with their sentiment, which oddly enough is exactly what every gaming site is basically saying. Nah, I don't work for Sony, but I am a card carrying gamer. No seriously I have a card from the Gamer Advisory Panel in my wallet :lol. I will now and forever promote good games regardless of platform. Got my copy already, and going to play the hell out of it tomorrow, and start working on those levels I've been dreaming up. Oh, and there will be enemies in my shit.
Tight. :eek: Didn't know you can add enemies.
went to my local mom n pop n chinaman actually said lbp is $75
had to go to the dreaded gamestop
Grael4
10-27-2008, 08:12 PM
went to my local mom n pop n chinaman actually said lbp is $75
had to go to the dreaded gamestop
Wow, that's a grossly inflated price. You could buy a case of Bawls, and some snacks with that extra $10.
Gorilla
10-27-2008, 08:13 PM
i could see if that was b4 the street date but damn
word..hes never done that shit to me before..fuckin faggot..i dunno what that was about for real..yo grael im fuckin with this now is it possible for me to start a level..save it..transfer it from my saved game utility on the ps3 onto a flash drive..upload it email to u and have u work on it ? that would be dope if u could collab with someone else
Grael4
10-27-2008, 09:00 PM
word..hes never done that shit to me before..fuckin faggot..i dunno what that was about for real..yo grael im fuckin with this now is it possible for me to start a level..save it..transfer it from my saved game utility on the ps3 onto a flash drive..upload it email to u and have u work on it ? that would be dope if u could collab with someone else
Hmmm....I honestly don't know, doesn't seem like it shouldn't work, but the only issue I could see is it interfering with my save game data (as I believe this game only allows you to have one save data from what I've seen). No matter though, if you need some help just shoot me an invite in the game online, and I'll come to your pod and give ya a hand. Be warned though, I'm still learning the tools. Once I learn how everything works, I would be of much greater assistance.
Grael4
10-28-2008, 01:37 PM
As I expected, this game is pure excellence. From the levels to the soundtrack, everything is polished to a blinding shine. Speaking of which I gotta find the soundtrack to this game, they really went all out in that respect alone.
pettyium117
10-28-2008, 02:45 PM
As I expected, this game is pure excellence. From the levels to the soundtrack, everything is polished to a blinding shine. Speaking of which I gotta find the soundtrack to this game, they really went all out in that respect alone.
Little Big Planet Song list mines is from the earlier version so it might be different from yours
Song 2 by DJ Krush
Volver A Comenzar by Cafe Tacvba
Cornman by Kinky
Battles by Atlas
Get it Together by The Go! Team
My Patch By Jim Noir
Battle on the Ice from Alexander Nevsky Op.78
Rhythm trax 7 by James Pants
Tapha Niang by Toumani Diabate's Symmetric Orchestra
Left Bank two by Noveltones
original interactive music by Mat Clark @ Sonica Music,London
'Gardens iMusic'
'Savannah iMusic'
'Canyons iMusic'
'Metropolis iMusic'
'islands iMusic'
'Temples iMusic'
'Wilderness iMusic'
original music from The Daniel Pemberton TV Orchestra :
The Orb of Dreamers
Leaders of Men
The Appliance Of Science
Girly Goodie Two Shoes
Rock The Jungle
Tricky Business
Cries In The Wind
Rainbow Warrior
My advice (pt.1,2,3)
just a fyi :
little kids suck at lbp
im gnuna have to come back and replay all these levels alone
that is all
Grael4
10-28-2008, 08:50 PM
just a fyi :
little kids suck at lbp
im gnuna have to come back and replay all these levels alone
that is all
Adults too, tried to get some help last night on a few stages from the wife and she got me killed multiple times.. I was shocked at how little hand eye coordination she has.
Grael4
10-28-2008, 09:19 PM
Oh, and I got an extra Kratos/Medusa/Minotaur sackboy code if anyone wants it.
pettyium117
10-28-2008, 10:01 PM
Oh, and I got an extra Kratos/Medusa/Minotaur sackboy code if anyone wants it.
can i get it ?
Oh, and I got an extra Kratos/Medusa/Minotaur sackboy code if anyone wants it.
you already know
Grael4
11-07-2008, 11:26 AM
Those who purchased the game, make sure you get them before the promotion ends.
Reminder - Halloween Mask and Spacesuit SackBoy available for FREE on the PlayStation Store starting 11/6 till 11/19. (http://news.littlebigworkshop.com/en-us/post/2008/11/116--Halloween-Mask-and-Spacesuit-SackBoy-available-for-FREE-on-the-PlayStation-Store.aspx)
http://m2.n4g.com/8/News/228000/228016_1_hs.jpg
yeah i saw it early n jumped on it...still havent touched the level creation as far as im informed in order to unlock ALL the shit i can use in the editor i have to beat the game ? it felt unnatural to look at it without like a sketch or an outline of what i want in the level but then again i havent un locked all the items to use in the editor
Grael4
11-07-2008, 12:07 PM
yeah i saw it early n jumped on it...still havent touched the level creation as far as im informed in order to unlock ALL the shit i can use in the editor i have to beat the game ? it felt unnatural to look at it without like a sketch or an outline of what i want in the level but then again i havent un locked all the items to use in the editor
Try visiting the LittleBigWorkshop (http://www.littlebigworkshop.com/en-us/), the official creation site for LBP. It lets you create blueprints to help you put your thoughts together. Also you can share your blueprints with others online to bounce ideas off one another.
man motherfuck this fucking game motherfucker doing my fucking thing only to collect 54 % of the shit..i dont even see anywhere on the goddam level where the fuck other items are there r some items that are fuckin impossible to get to no way to fuckin reach that high motherfuckewr cant fuckin jump that high fuck this fuckin shit
Grael4
11-23-2008, 07:30 PM
man motherfuck this fucking game motherfucker doing my fucking thing only to collect 54 % of the shit..i dont even see anywhere on the goddam level where the fuck other items are there r some items that are fuckin impossible to get to no way to fuckin reach that high motherfuckewr cant fuckin jump that high fuck this fuckin shit
:lol I feel ya man, that's the only reason I'm not making levels right now since I still lack a good percentage of the items, objects, and stickers. It's no wonder the strategy guide is 300 pages long. The guide is a must have if you ever want to get 100%, and something I really need to pick up after Christmas.
Grael4
08-18-2009, 12:26 PM
Still love this game. Despite what anyone says its a fun title. So continuing in that spirit, they will be adding a new element to the game.
<embed src="http://blip.tv/play/g5xjgZmJTQI%2Em4v" type="application/x-shockwave-flash" width="480" height="301" allowscriptaccess="always" allowfullscreen="true"></embed>
:yay can't wait for it. Always liked water themed levels. Should be good times.
pettyium117
08-21-2009, 04:45 PM
for those that own the game and want to try and get into the water beta here is the sign up http://beta.mediamolecule.com/
Grael4
08-21-2009, 04:54 PM
for those that own the game and want to try and get into the water beta here is the sign up http://beta.mediamolecule.com/
Thanks dude.
ColdFusion
08-23-2009, 10:36 PM
Platinum on this is super hard. You gotta have a lot of patience.
vBulletin® v3.8.1, Copyright ©2000-2010, Jelsoft Enterprises Ltd.